Manufacturing
Getting Started with Sliding Head Machining in SolidCAM
🚀 Master SolidWorks & SolidCAM for Effortless CNC Programming! 🛠️
Discover how SolidWorks and SolidCAM seamlessly work together to simplify programming for sliding head lathes! From tool setup to material transfer and synchronized operations, learn how to maximize efficiency and precision in your machining process. Watch now and level up your CAM skills! 🎥⚙️ #CNC #SolidWorks #SolidCAM
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let's have a look at how SolidWorks solid cam can work hand-in-hand to make programing slide and head lathe as simple as possible, from making toolbox to then going and transferring material from one spindle to another, and then finally synchronizing operations to make sure the machine is running as efficiently as possible. Solid Cam is embedded directly inside SolidWorks, so using a drag and drop template on the face here to do a face turning operation is super simple and super quick. We can see we use the direct model itself to program from, and we can use the template to give us any of the intelligence we need. We can see as we simulate the face. From there, we can use a template again and drag and drop it onto the cam manager. I can choose faces that I wish in Swiss turning or slide and head machining. You can do sections at a time. We want to work close to the guide posture at all times, to make sure the parts got as much rigidity as possible. We've done that just by using a section. We can see here we get the intended results by checking in the updated stock. From there we can also go assign the groove that there present to the part. We can see with the use of the templates were for returning our groove, in that you get great repeatability, whether they speak for yourself or multiple parts, or between your colleagues as well. So make sure that you have one best method all the time. After picking the face there, we can see now as we go and save and calculate our groove in operation will be available for us to simulate. With the turning simulation open. We can see first of all that turning toolpath like goes and cuts nicely, and then the grooving to follow suit. And we keep to the size to Parliament to machine. If want to replicate those toolpath so I don't have to go and start from scratch. You can use Ctrl C on your keyboard or copy and paste in the trim, and we can then just go and simply assign those new faces to work between. As you can see, I'm doing now the first turning operation. It's again, make sure that as you go through cutting the parts, making sure we're making the most out of what the slide and had lathe is capable of. With the rigidity of the guide, Bosch and we keeping consistency as our approach is the same every time because we're using the same tool pass over and over again. Again, you can see this allows us to build up, you know, what could be potentially a more complex model very quickly. Okay. Let's review what we've done. Instead of simulating we can check the updated stock. We can see what we've planned to do is what we get as an end result. And again I can copy and paste for that one last section on this hydraulic fitting to both turn and groove. The only difference with this being obviously we've got the abutment at the end, but we don't want to convert 45 degrees to. So we can see how that interacts. And gets us the shape we want. And then obviously the smaller groove to make sure we cut that as well. Let's keep going with this part one. We can actually see we've done turn operations, but there's a few things that we've missed out. We may have wanted to do the drilling in the center wall, and we'd probably want to do that immediately after facing. So we can see. I've highlighted the face, the first face in operation, and the true and then correct the drilling operation. This allows me to position the toolpath in between currently used operations. You could also drag and drop just like you can do in SolidWorks, but gives us a really good way of manipulating what we want to do and when we want to do it again. Making most of SolidWorks features. By using the section view we can see we get where we want to be reviewing the toolpath without looking at simulation. We can see the retract goes both in X and Z. I don't want this, so I've changed out just to Z only obviously for turning you could change that to X only if you wished. And let's review that in The Turning. We can see we've got a perfectly drilled hole exactly how we need it to be. It might not just be the drilling we want to add in. We can also add milling operations or anything else for that matter. And actually, I want to hit those two flats that we can see here. I want to go and quickly pick those faces sort of control machine them. We can see that pink and yellow denoting what is a wall and what is an open edge. We can go and select the tool directly from the machine preview. Really handy, especially when you've got a fully kitted out machine. You can just go and highlight the exact part of the tool that you want and you can confirm, say, upper and lower levels. We proceed with green. They've become associative to the SolidWorks model themselves. So if the design changed they would change as well. I can also do a rotation to hit the underside at the same time using the fourth axis. We can keep those tool paths linked to one another. Again verifying that through simulation we can see that rotation happening nice and simply for us. And a million of those flights have a complete how. The final operation I want to add in here is the actual drilled hole across the flat. We can do that with another great tool inside solid cam, which is just in the milling drilling command. We've got around four axis. We can pick that and pick a face where hole is opposite the hole itself. Select a tool like we have done. So slide and head machines. The machine preview is an excellent option for this. So we can find exactly what we wanted to do. And then go and find the upper and the lower level of the drill. At the same time, we could have also going to change the technology depending on how we want to drill, you know, maybe potentially want a at this time. You can see as well I've highlighted the drill depth by the ball. We can do this because we reckon around that four axis. Remember the save and calculate will give us a similar result. Unlike before, we can go and generate ourselves an option where we can rotate around the fourth axis to give two tool pops, making sure that everything that's been asked of us on the part has been machined. The next big section to work on is transferring the material. We want to go from the main spindle and start working on the back spindle. Machine control operations in solid can make this a breeze. We can go and select these as cycles. You can see there's plenty that could be done in this star. We can go and pick in this instance the cut off tool we want to use. We can position how far out we want the material when we do the cut off. And you can see I've got a full machine preview to change that. Anything I need to at any point in time may want to go and change this back to 43mm. We can see the update happens live. We can go and save that for use. After that, I can also go and bring in the back spindle and choose exactly where that wants to go. It flags if it needs to change from different channels or turrets and does all the hard work for you. We can see everything's been kept from the last machine control operation, and I can use the graphics area in the machine preview to get exactly where I want to be. The final clamping the back spindle. Super handy and super useful. With this we could go and verify this in machine simulation, but for now we're just going to go in straightaway. Add the cut off at the back. This can again be done from a template. You don't have to do those simple tasks over and over again with long button clicks. Just simply go and get the geometry that you want to define. We can see here I've put that back face, but you can also pick SolidWorks sketches if you want to, or indeed the wireframe of the model. We can go and make sure we can do any modifications if that's what we want to do, and then go save and calculate. Ready to work on the back spindle. By reviewing the updated stock, we can see the cut offs worked as intended, and we can then go swiftly on to using back spindle retract. This goes and puts the machine in a position where we can start using the Y2 tools to use for the facing, which you can take from a template. Yes. Again we can also in that template choose a new coordinate system map to. In this case pick the face and then it'll do the rest for us. Even changing the tool to x minus because that's what's required. Because of where the tool sat in the machine in this instance. We can then also go and get our milling operations. We're going to use pocket. I'm going to use outside feature recognition to go and go and machine everything that's needed on that hex. Like previously. Just because it's on a different turret, doesn't mean that we can't use the machine preview to select the tool. And I just really want to edit the depth because I don't want to go the whole depth, just a six millimeters. And we can actually add a delta in there to make sure we break through completely all the options that you use to implement there, including polar, which is exactly what we need in this case. Again, save a calculate and a tool path is made for us. Moving on to the engraving we can go and select the geometry. We can see in this case the tightening is left handed because of how this hydraulic fit in is needed. So this engraving is really important. Using multichain allows us to pick multiple edges quickly at once. We can go and can get the machine preview to get the chamfer mill that's going to do our engraving, and then we can pick that we want to use the technology on the center line to cut the engraving operation and do it point one deep, making sure it's just deep enough so it's legible. But again we save and calculate the tool path is there available. And we could go and simulate it or use it in another operation. For now let's continue with channel synchronization. This is how we can make two parts of the machine work together as one simultaneously. We can see here we've taken out the white codes in blue. And we've gone and added another workpiece so we can work a left and right side that come does the rest and synchronizes them together. We can check what happens in the machine simulation. We can see as we work through everything on the sub spindle. And why to works at once as well as the main spindle. Are the main turrets working in synchronicity, making sure that you get your part done as quickly as you can. We have the simulation completing and giving us the part we want.