Webinar
Rendering a Disc Golf Shot Motion Study in SOLIDWORKS Visualize Professional
Motion studies in SOLIDWORKS Motion Simulation inject life and movement into our models through realistic physics-based motion analysis. Pairing motion studies with photorealistic animation rendering using the seamless connection between SOLIDWORKS and Visualize Professional takes our motion studies to the next level.
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Welcome to the last video in our Disc Golf 3D Modeling Challenge series. In the last video, we created a motion study of the disc golf putt, and in this video, we're going to animate that and render it using Solidworks Visualize Pro. In order to get the motion study from SolidWorks into Visualize Pro, we need to make sure that we have two add ins enabled. Those add ins are going to be under options > add ins, and we need SolidWorks Motion as well as SolidWorks Visualize enabled and turned on. Once we do that, we'll get the visualize tab where we can click the Export Advanced button, which will allow us to export a motion study from SolidWorks into Visualize. So we'll go ahead and select the Motion Study for export. Click okay and that will begin the process. The motion study is importing into Visualize Pro. It will be inserted directly into the timeline inside of Visualize. And from here we can playback the motion study. We can move the motion study to a different point in the timeline. We can copy it. We can paste it. We can stretch it to make it longer or shorter. And then we can add more features around this motion study to tell a better story and enhance the rendering. We've got the complete putting animation open. And as you can see in the timeline, we've got a few different things animated. So first thing you'll notice is the sunlight is changing over time. It's getting brighter. And then we have the camera sequence. So we're changing cameras. We're moving cameras as well. We're animating them and all of that together with the motion study from SolidWorks. Everything's in the timeline here, and this is what we're going to create in this video. So we'll do that over in a new animation in SolidWorks Visualize Pro. We can have multiple animations in one file. And this is going to help us to test out and try different things without ruining an existing animation. So first things first, we're going to move this motion study from SolidWorks over to four seconds. And then we are going to animate this sunlight scene here. So we're going to right-click Add Keyframes. That's going to add the sunlight to the timeline. And the sunlight environment allows us to light our model using a realistic sun exposure and color temperature. We can choose what point on the earth we are to ensure that we got the correct sunlight strength and incline angle and all that good stuff. So we can choose that either graphically or we can insert the coordinates... The latitude, longitude, the date and the time all in the properties here. So we're going to animate the time of the sun over the course of 10s. And we're going to start with, just before sunrise. So something like 4 am-ish. And that's going to be the start time here. And at 10s on our timeline, we are going to input a time just after sunset. About 9:30 p.m. There we go. As you can see, that keyframe has been automatically added down here. And if we scrub through, you'll see the time of the sunlight environment is changing. Perfect. So that's exactly what we wanted. Next, let's animate a camera. We're going to animate the throwing camera. This one here. And what we want to do is push this camera in slightly as over the course of two seconds. So we'll use the free camera to help us. The free camera is really nice. We can visualize the other cameras in this project as well as we can see the model and rotate and move things around without messing up our other cameras. So that's the benefit of having a free camera in there. So here is our throwing camera. We are going to go to two seconds. We're going to add a keyframe right here. So that's the throwing camera in the timeline. Then we're going to go over to four seconds. And using this transform tool, we'll click the node here. And then we're just going to push it, translate this camera forward just a bit. And that's going to add that keyframe down here. So if we scrub through the timeline you can see the camera moving over time, which is exactly what we wanted. Activating the throwing camera. We can see what effect that has visually. So there we go. Next we are going to animate the top camera. So we're going to come here. We're going to add a keyframe for the top camera. And then we're going to activate it. And we're going to position it by holding control in the scroll wheel on our mouse. And we want the starting position at four seconds to be somewhere around here. And the ending position at time 5.5 seconds to be somewhere around here. That way we have a slight translation in the camera. Just like that. Okay. And actually I have this mixed up. I want the top camera animation to start here and finish at four seconds. And that's fine. We can move things around quickly in the timeline and then move the throwing animation here. And that looks good. Now, you can see when we scrub through the timeline we only have one camera view in the timeline. And if we want to toggle between different cameras we can do that all in Visualize Pro. We don't need another third party video editing software. All we need to do is activate this camera sequence animation that will input the camera sequence animation into the timeline. The first keyframe is here. We can see that the starting camera is top, but we want the tree camera to be the starting one. And then at time two, we want to flick over to the top camera. So we're moving to the top camera. Now it's time four we want to flip over to the throwing camera. That way you can see the disc flying through this scene right here. And then that time five and a half, we want to flip over back to the tree's camera. So now we have something like this. We have the camera's flipping between the different cameras just like so. With the animation finished, we can complete the render using the animation wizard. We'll choose the animation as the type and then we have a couple different presets to choose from, which are group of settings whether we want 4K, HD, or maybe just to draft video with a lower quality that will render quicker, or quicker reviews. We'll select HD video and then we have more options whether we want to save it as a video or just series of images of individual frames, which we can then compile later on in a different software if we wanted to. We can animate the entire range or we can animate, or render, a specific time range. Maybe we want to do the first five seconds. This comes in handy when you want to render chunks of the timeline just to see how specific sections of the timeline look. We'll do the full video. We can choose the format, different formats here, whether we want to keep the source images or not. If we do keep these source images, we can use those individual frames in static marketing material and blog articles, or something like that. And then here's where we can choose the size. And now we're doing 1280. We can go to 4K, and the render quality so we can choose the termination mode, either a time limit or a quality, quality is defined by the number of passes. I find 500 works well for my use case. And then we also have enabled Denoiser, which is an AI denoiser. I can reduce the number of passes required and the output location. So once we're happy with this, we can click render. And then we'll watch the completed video.